![]() ![]() ![]() ![]() Those original Uematsu tracks (up until Final Fantasy X) were composed to be voiced by the sound chips of 1980’s and 90’s game consoles - thus they never really came close to sounding like real-world ensembles. As well as on all major digital platforms, the album is available on CD and 3xLP vinyl via .Ĭreating Final Symphony was no easy feat arrangers Jonne Valtonen, Roger Wanamo and Masashi Hamauzu were tasked with weaving together melodies, rhythms and textures from among hundreds of in-game tracks into new orchestral works arranged in a classical style. The concert was produced by Merregnon Studios’ founder, Thomas Böcker, who also saw to it that the body of work was recorded in the best possible way: at the legendary Abbey Road Studios (where it was also mixed and mastered) and performed by the world-famous London Symphony Orchestra. There is a companion podcast to this piece, available via the Sound Architect podcast feed or at this page.įirst performed in Germany in 2013, the Final Symphony concert suite draws on the music that video game composer Nobuo Uematsu created for three of the most popular JRPGs of all time: Final Fantasy VI, Final Fantasy VII and Final Fantasy X. We tease out all of the Nobuo Uematsu tunes that went into Jonne Valtonen’s Final Fantasy VII Symphony - from the devilish One-Winged Angel to the delicate Aeris’s Theme. ![]()
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